![]() |
|
Archives
|
Potholes in Boston? There's an App for That.![]() The City of Boston recently released a new iPhone application, "Citizens Connect" (iTunes link), that allows residents to report issues about the physical state of the city. The app is part of a bigger initiative to foster "Citizen-to-City" communications; all reports generated through the application are linked into Boston's Constituent Relationship Management System. The free application allows residents to relay a problem and location to City Hall thanks to the GPS functionality in the new model iPhones. When a complaint is issed, users will get a tracking number so they can follow up and track the progress of the response to the complaint or issue. So, if a user comes across a downed traffic light, or massive gaping pothole on Massachusetts Avenue, all they need to do is snap a picture, add comments, and submit the complaint to city hall. For anyone that drives in Boston, you know this is a good thing, as there are plenty of potholes to snap pictures of! ![]() Learn more about Citizens Connect program and iPhone application at the City of Boston's Site. Labels: Application Development, iPhone, Mobile, Online Monitoring When TV and the Internet ConvergeOK, so 2009 was the year of social media and there's no reason to suspect that interest in social networks will slow down anytime soon. But what will be the next big thing that changes the way we, as consumers, consume media and how will marketers leverage that consumption? My prediction: the convergence of Web-based content, targeting, and functionality with cable television. Call it enhanced TV or interactive TV. Either way, cable, satellite, and fiber-based broadband penetration combined with targeting, interactivity, DVRs, and the cable company's and TiVo's knowledge of our e-mail addresses, physical addresses, phone numbers, and even our credit card numbers will launch a new era in advertising and marketing. Old-school video creative, television networks, DRTV, and new-economy interactivity will come together. While this has been talked about for a long time -- kind of like the days when we would hear about the "information highway" -- the promise of this technology is now here. Comcast's planned acquisition of NBC Universal validates the value and potential of interactive television. The folks driving that deal understand where interactive television is headed and I'm sure they have an arsenal of advertising goodies that will rival, and even surpass, the targeting, interactivity, and tracking of anything the Web can deliver. Interactive television will save the medium we know as television and replenish budgets that pay for the star power, creativity, and shows we've all grown to love and expect from the networks. I'm looking forward to seeing some amazing things. If you're not 100 percent up on this stuff, let's first look at some of the interactive functionality offered by video, TiVo, satellite TV, and cable boxes. These features just scratch the surface of where things will go. In my next column, I'll look at real-life examples of interactive television ads and offer some predictions on where interactive television advertising is headed. Step 1: Understand the Term "Addressability" Wikipedia defines it as: "Addressability is the ability of a digital device to individually respond to a message sent to many similar devices. Examples include pagers, mobile phones, and set-top boxes for pay TV." So, how does addressability affect interactive TV? We can take the targeting and tracking we do online (the thing that marketers love) and combine it with a cable company's customer records and data about customer's viewing habits. Television ads will be able to be targeted and tracked with unrivaled accuracy. Here's the reality: cookies can be erased but a consumer's ID can't be erased from a set-top box. As Variety points out, some advertising executives consider addressable TV marketing a "holy grail." Step 2: Understand the Remote In the column, "Remote Control as Mouse: TV and Web Integration," I discussed how today's TV remote is becoming the mouse of the future. You can move a curser up and down and side to side, click "ok" or "select," access menus, guides, widgets, and enter numbers and/or characters like a cell phone keypad. Just look at the image of the Comcast remote below. ![]() Kind of like a game mouse, joystick, and game controller all in one, right? Imagine the day when you are watching an Applebee's commercial and it will say, "To get an e-mail Buy-One-Meal-Get-One-Free coupon for your next visit to Applebee's, just hit OK now on your remote." Then, armed with your e-mail address, Comcast or Verizon will fulfill your request instantaneously. Or, to take it a step further, how about, "Order your Snuggie now by hitting OK on your remote and entering your PIN number." The cable company would then transmit your order to the vendor, process your payment, and even take a cut. Now one more thing, imagine crossing the remote with a Nintendo Wii joystick. Step 3: Understand the Guide When it comes to TV/Internet integration, the feature we use the most is the "guide." (See the red "guide" button on the left-hand side of the remote in the photo, above, and the screen capture of the FiOS guide, below.) The guide content, typically delivered via the Internet, is essentially a Web site accessed through a TiVo or cable box combined with functionality that enables a consumer to jump to channels, set shows to be recorded, and order on-demand content that may end up on the cable bill. Now, while millions of people use this functionality everyday, most people don't really understand the power of all these technologies combined at their fingertips. This guide is the Google of your televised world! How many hits a day does your guide get? ![]() The guide can essentially be a portal into a whole universe of Web-based content, applications, and commerce. If you can do it online, you can do it via the guide. Now that we have the PC screen and the mobile screen, get ready to create Web pages and interfaces for the living room screen. Note: while there are no ads in the guide now, I have a feeling that will soon change. Step 4: Understand TV Widgets These are applications that draw content and functionality from the Internet right into your television, where consumers can access via a remote control mouse. A consumer can get the weather, sports scores, and even Facebook and Twitter. (See a screen capture of the Verizon FiOS Widget Bazaar and a video tour, below.) Just think of it as iPhone apps for your TV. Now, imagine brands advertising their widgets on television and letting people acquire them by hitting "select" on their remote control. Something like, "To get Domino's Pizza widget now, hit OK on your remote." ![]() See a Verizon Widget Video Tour here on YouTube by one of Verizon's product managers. In my next column, we'll look at real-life examples of interactive television ads and I'll offer predictions on where things will go. Labels: Advertising, Application Development, ClickZ, Industry, Integration, TV Is Mobile Payment the Next Big Consumer Marketing Tool?Mobile apps have become a staple of the marketing industry. Users are so connected to cell phones, PDAs and smartphones that advertisers have quickly learned that the way to get peoples' attention is inevitably to get into their mobile phone. The newest piece of technology to start gaining traction in the mobile application world is the payment function. Mobile payment allows a cell phone or PDA to essentially replace a credit card; however, unlike the impersonality of a credit card, using a mobile payment option allows marketers to really generate a conversation with their target audiences, by providing promotions, coupons, and a method of payment right within each person's most important and inseparable piece of personal property. Much like online marketing became extremely powerful as computers and laptops became more prominent, mobile marketing is now a fast-growing, effective medium for marketers to utilize to break through the clutter. The technology required to deploy mobile payments involves implanting a chip into phones that contains consumers' credit information. The difficulty and expense of implementing this technology is a major hurdle that needs to be overcome in order for mobile payments to really infiltrate the marketplace. However, according to AdAge, Juniper Research predicts that 123 million NFC-enabled handsets (46% of today's U.S. wireless subscribers), will come online in North America by 2013. Additionally, Dublin-based Research and Markets predicts that global mobile payment transactions are expected to reach $110.1 billion in 2013, at a 105% compound annual growth rate. Mobile payment has been in use in Japan for about 4 years, and is just beginning to enter the U.S. in a few test markets of companies such as McDonalds and Starbucks. The ultimate reason for the growth of this new function in the marketing world is the ability to track customer behavior. According to Drew Sievers, CEO and cofounder of mFoundry, which supplied the technology that powers Starbucks' mobile payment feature, explained to AdAge, "If you've got a real-time device in the users' hands at point of sale, this gives you the opportunity to provide promotions and incentives at the time it matters and influence buyers' behavior." You can check out the full AdAge article about mobile payments at http://adage.com/digital/article?article_id=139439 Labels: Application Development, Mobile Marketing Social Media Strategy & the Importance of Listening to the ConversationSo, you’ve been tasked with developing a social media strategy, but where do you start? In most cases the focus is on building an actual presence, which means building your Facebook page, MySpace profile, Twitter page and YouTube channel. Then, just like a magician waving a magic wand, your social media channel will be up and running. 1) Listen 1. Listen to the Conversation Thanks to social media monitoring technology such as Radian6 and other tools, it’s now possible to monitor this river of news and understand what people are saying about your brand and organization. These tools enable you to see what people are saying on Twitter and in the Blogosphere and by monitoring the conversation, you can get a handle on what’s being said. *** Topics of Conversation *** *** Sentiment *** *** The Plan *** This is obviously a huge endeavor, but when based on steps 1 & 2 of Listening and Learning, it becomes much easier and more strategically sound. The reason for this is that your plan and all of its components are rooted in the realities of the social conversation that’s happening and what people are responding to. Therefore, you can be confident that the plan you put forth will ideally be well received because its based on the realities of what your audience wants, not what you think they want. In doing so, your key advantage here is that you will be building a platform that’s based on knowledge of how your constituents are already socializing, so it can be constructed with this in mind. Therefore instead of merely constructing a social media presence, what you can construct is a platform for socialization. With this being said, the following are a few key components to any engagement strategy and how listening to and learning from the conversation can impact them. Conclusion Labels: Application Development, Blog Outreach, Brand Awareness, Facebook, online marketing, Online Monitoring, Social Media, Social Media Marketing, Strategy, Twitter, web 2.0, Widgets, YouTube Social Media Isn’t Just for Kids Anymore!According to a new report from Forrester Research, social media isn’t just for kids any longer. The new report notes that more than 60 percent of baby boomers are actually engaged in social media channels, such as blogs, videos, podcasts, and forums. In 2007, the percentage of baby boomers consuming this media was at 46% for people ages 43 to 52, and 39% for people ages 53 to 63. By 2008, the number increased in a massive way, 67% and 62% respectively. In addition, the number of baby boomers responding to content posted online increased as well. For the younger boomers, responding to content doubled from 15% in 2007 to 34% in 2008. According to Forrester, this is now at a percentage that’s high enough to target this group with social media applications and content. When it comes to joining social networks, the activity has widely increased among baby boomers as well. Today, almost one in four of the younger boomers are actively engaged in social networks, up from 15% in 2007. The one aspect of social media that is up, but not at a significant increase when compared to the other activities, is the aspect of actually creating content. Besides updating their online profiles and leaving blog comments, the baby boomers are still not heavily involved in writing blog articles or creating videos and posting them online. In 2008, 16% of younger boomers were involved in content creation (up from 12% in 2007) and 15% of older boomers (up from 8% in 2007). Both groups saw an increase, but it still remains the least popular activity online for baby boomers. What Does this Mean? According to Forrester’s suggestion - the best bet for getting baby boomers involved in your content is to create blogs or videos that relate to the life and/or work style of baby boomers. And creating these content channels without so many complex sign-up processes are most likely the smartest direction to take your ideas, as the numbers above show that baby boomer’s feedback is limited - so consider the sensitivity of your channel. This research opens the door to start considering serious steps into creating social applications for this particular age group (ages 43 to 63). Although the group isn’t as active as the younger generations, their participation levels are now at a moderate level and increasing - very worth of a company to start to seriously consider marketing towards. So when thinking about marketing to this age group, consider the social networks that many of the baby boomers now favor. Websites like Eons, BOOMj.com, TeeBeeDee, Classmates Online, and AARP’s new online community. Labels: Application Development, Brand Awareness, Facebook, Social Media Marketing Getting Savvy With Appsavvy: Measuring SuccessLast time, Chris Cunningham, founder and CEO of appssavvy, the largest ad network of social applications, described how some brands use application advertising. Here he describes adoption rates, CPM rates, and his prognosis for MySpace, Bebo, and Friendster in their rivalry with Facebook. Harry Gold: Why should online advertisers take advantage of social media applications? Chris Cunningham: In a word: engagement. Internet consumers are spending more than three times the amount of time utilizing social media applications over their profile pages. They're engaging with their interests via applications, interests like games, music, books, travel, and more. Brands that interact with consumers via social media applications in a contextually relevant fashion are seeing tremendous success, and as more and more consumers interact with social networks and applications the opportunity grows exponentially. HG: Do you see any danger in crossing the line when making an application too commercial or branded? Where is that line and how do you make sure you don't cross it? CC: Again, if it's contextually relevant the user won't mind. On the flip side, if a brand wants to build its own application its needs to provide some, actually a lot, level of utility and content. Our work with Alberto-Culver's V05 is an excellent example. It is also important for brands to understand that the mission should not be about pushing a message but rather bringing something to the party. Building applications only works if done the right way. HG: Is there any demographic info on application users you can give me? CC: It is really dependent on the social network. It is really that simple. For example, if Facebook's core audience is 14 to 35, that's the same demo appssavvy sells against on behalf of brands and advertisers. It is this reason V05 is on Facebook. It is also why Kohl's back to school application promotion was on Facebook and why movie studios, such as Sony Pictures and MGM, are reaching Facebook consumers via relevant social media applications. Read more... Labels: Application Development, ClickZ, Social Media Marketing Getting Savvy With Appsavvy: Application AdvertisingLast time, we talked with Mike Kerns of Citizen Sports Network about application sponsorships on social networks. This time and next, we talk with the other top player in this space: Chris Cunningham, founder and CEO of appssavy, the largest ad network of social applications. Harry Gold: Can you tell me about you and your company? Chris Cunningham: I've got a passion for this space. I was exposed to the social media application space by spearheading freewebs's widget initiative a couple of years ago. At that time, I got my first taste of the opportunity here for brands to play an important role in the social media ecosystem. At freewebs, I had the opportunity to launch the highly successful WidgetCon conference in 2007 and haven't looked back since. Prior to the application space, I was involved with several companies in the digital music space, including Digital Music Network and Music Vision. Now I am CEO of appssavvy. We are a direct sales team representing many of the leading applications in the social media space. Currently appssavvy sells integration and media around 15 of the top 25 biggest applications on multiple platforms and reaches over 50 million users over another 500 applications. Appssavvy sells contextually relevant advertising on social and utility applications and drives premium CPMs [define]. HG: What are those 15 apps and their stats? CC: Appsavvy represents 15 of the top 25 application companies, including leaders such as Playfish, SGN [Social Gaming Network], Flixster, Bantr, and 42 Friends. Each company has leading applications, such as Bowling Buddies, Circle of Friends, and Entourage. Through these partners, appssavvy has access to a user base of more than 6 million daily and 50 million monthly users. Advertisers have the opportunity to integrate their branding messages through exciting mediums, such as the bowling lanes on Bowling Buddies, where the brand can spend an enormous amount of time with a user. Or campaigns can leverage the millions of users across the SGN Gaming Bar to drive response and engagement. Read more... Labels: Advertising, Application Development, ClickZ Overdrive Interactive Launches New Website, Interactive Game and Facebook Application for GMAC InsuranceAre you a dumb driver? That’s the real question being asked by the 2008 GMAC Insurance survey of 5,524 drivers from all 50 states. The results of the survey show that one in six U.S. drivers wouldn’t be able to pass a written driver’s test if they took it today. Overall, the national average score grew slightly to 78.1% from 77.1% in 2007, but scores varied based on driver demographic and geography. The study found that drivers over the age of 35 were more likely to pass, and women were more likely to fail than men. Overdrive Interactive recently launched a new website (http://www.nationaldriverstest.com/) for GMAC Insurance that contains all of the study data, the online version of the written test, an interactive defensive driving game, and a Facebook application for the National Driver’s Test. In the first twenty-four hours after the site launched, it received over 100,000 page views and was responsible for tripling the normal daily traffic to the GMAC Insurance corporate site. Go to the site, take the test, and then challenge your friends to beat your score! Labels: Application Development, Overdrive News, Social Media Marketing, Website Development |
Blog Search
Categories
|
| Blog Home | Social Media Map | Schedule a Seminar | eMarketing Blog | Contact Bloggers | © 2002-2010 Overdrive. All Rights Reserved. |